Very happy to show more 3D art we shaped for Covenant.dev’s GORD, published by Team17.
A neat aspect was working on Raven's hair, for which we used cards controlled by curves in Blender. Reducing the highres model to the in-game one was mostly done by changing the curve parameters. The same curves used in the highpoly were filtered and reused to generate the cards.
3D Artist: Mihai Dobrin
More on GORD: https://gord.game
Check out The Alliance DLC: https://store.steampowered.com/app/2102280/Gord__The_Alliance/