Very happy to show more 3D art we shaped for Covenant.dev’s GORD, published by Team17.
Meet the dreaded Hag! It was a fun challenge to keep the focus on the anatomy, with all the organic shapes that had to be deformed. As well as adding non-human elements to express its swamp-like nature.
VR modeling was used for some parts, like painting hair tubes and vegetation by hand for the highpoly and arranging the leaves in the hair for the lowres model. Which was, in the artist’s words, pretty relaxing.
3D Artist: Ovidiu Bejan
More on GORD: https://gord.game
Check out The Alliance DLC: https://store.steampowered.com/app/2102280/Gord__The_Alliance/